![esoteric software spine one skeleton multiple poses esoteric software spine one skeleton multiple poses](https://castle-engine.io/images/original_size/dragon_editor.png)
Images can also be dragged to a bone, slot, or attachment in the tree. Multiple images can be selected in the tree using shift or ctrl ( cmd on Mac) and dragged into the viewport at the same time. When an image file from under the Images node is dragged into the viewport, Spine will create a slot and a region attachment under the root bone for the image. Uncheck Limit scanning to allow Spine to find more than 2,000 image files. This prevents Spine from scanning millions of files if the wrong path is accidentally specified. Spine watches the images folder and immediately loads any changes to the image files.īy default, only the first 2,000 image files found in the image folder are shown. Once the path is set, the image files in that folder appear under the Images node.
![esoteric software spine one skeleton multiple poses esoteric software spine one skeleton multiple poses](https://64.media.tumblr.com/89b1876e7af8235351e3aee74e07cd6a/tumblr_inline_orm7ejPFp21rifw5v_1280.png)
The Browse button can be used to specify a path, or you can type a path and press enter. The images path can be relative to where the project file is saved or can be an absolute path. The Images node in the tree has a path to a folder where Spine will find PNG and JPEG image files for the skeleton.
![esoteric software spine one skeleton multiple poses esoteric software spine one skeleton multiple poses](https://i.ytimg.com/vi/a4JG9AdIw2s/maxresdefault.jpg)
However, before region attachments can be created, Spine needs to know where to find the skeleton's image files. The first step to setting up a skeleton is to bring in each image as a region attachment, which is a simple, rectangular image that is attached to a bone. Otherwise, each image will need to be positioned manually in Spine. If your images are on separate layers in Photoshop, Affinity Designer, or another image editor, a lot of time can be saved by using a script to bring them into Spine in the right positions. Each part of the skeleton that will move independently needs to be a separate image file. Spine is not an image editor, so you will need to use your favorite image editing software to create the art for your skeleton. If your images are already in a texture atlas, it can be unpacked.Ī skeleton can have attachments that reference image files. Spine works only with individual image files.